Posts

Ask qucchia #2

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  Za-chary asked: From what I see, I'm the first user you have followed. I also feel like you once stated I am your favorite Scratcher. This (along with your hacked block adventures) is how you stand out in my mind. If these are true, I find it really interesting because it seems like you and I use Scratch in very different ways. My question is, was there something I did that particularly inspired you? How did I influence your Scratch journey, if at all? Ever since I first knew about you, since your project Global Warning 2 was featured, I have admired the way you can make such enjoyable games only with Scratch. I have attempted several times to make large games, but every time, I have stopped due to lost motivation. Now, I have considered leaving Scratch several times, as you may remember. I have thought some times, 'is it really worth staying on Scratch, when I can make better and bigger things elsewhere?' But when I saw your projects I saw that it was perfectly alright t...

Ask qucchia #1

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I asked some Scratchers to ask me some questions about Scratch ─ here are some of them. If I didn't answer your question, it's because I'll be answering it in the future. Stay tuned! mlcreater asked: How does Scratch know when someone clicks the heart or the star under a project? In other words, how do the love and favorite count update for everyone, and not just the person who clicked the button? The update is sent to the Scratch servers ─ just as commenting, editing projects, and basically anything else would. AnayVihan asked: How can we make a my block that is just an input or boolean not the real block? Unfortunately, that's not possible ─ there is no setting in the project.json that determines the type of block a custom block is, and so it cannot be converted into a reporter. h0rnet15 asked: Is there a way to convert scratch projects to executable files without using turbowarp or forkphorus? Some of my games that run fine in scratch don't work in turbowarp. I...

What are shadowed blocks?

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Yesterday I introduced you to hacking Scratch. I asked what you'd like me to explain next, and I received two requests: BusterBrown1218 asked: Can you tell us how to put blocks inside of a define block? Raihan142857 asked: How do you hack a custom block to make it have dropdown inputs? Funnily enough, these two are both related to a block's  shadow property, and so that is what I will talk about today. Begin by t hinking of a block with a round dropdown, such as the key pressed?  block (it must have a round dropdown, not a square dropdown, like a set variable to  block). The Scratch editor counts this as a single block, but actually the dropdown is counted as its own block. If you download the project and open the project.json, as I showed you last time, you'll see two different blocks: one has the opcode sensing_keypressed , and the other, sensing_keyoptions . The last one is the dropdown where you can select what key to use. If you look at the properties of ...

An Introduction to Hacking Scratch

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Scratch projects are saved in a file format known as SB3, standing for Scratch Blocks 3. Don't let the name fool you, though; this file stores not only the blocks in the project, but also the sprites, costumes, sounds, comments, variables, lists... basically everything, except the instructions and notes & credits. The main way of editing such files is through the official Scratch 3.0 editor, but these SB3 files can be edited externally ─ and can be manipulated to a degree where the creators of Scratch did not intend. This process is generally known as 'hacking' ─ when you have edited a project using an external program, you've 'hacked' it. Today I will show you how to hack a Scratch project: we'll create a red hat block. Let's get to it! Step 1: Download a new project Click the Create  button on the top of the Scratch page or go to  https://scratch.mit.edu/projects/editor/ . Add any block you like to the scripts area: we will transform this into a re...

Behind the Screens

DD-8861 recently released a game called Among Them , based on the popular game Among Us, but with an interesting twist: instead of the player taking part, they only spectate AI's in a hotel, and has to to figure out who is the ghost or employee among them. This game really inspired me and I started to see all the potential this idea could have. And so, I am now working on a similar game to Among Them, called Behind the Screens (a play on words on "behind the scenes"). I am absolutely bursting with ideas: new characters, maps, variations of cameras, online games, tournaments, and possibly even a level editor! During the development of this game, I plan to share my ideas and progress on it. I would appreciate if you could give feedback and positive criticism on my profile . One of the main ideas is to make the game tile-based: in other words, there are a bunch of squares or tiles that are put together to make the screens. This will allow for some interesting game mechanics...